Particle-based fluid simulation for interactiv.PPT

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Particle-based fluid simulation for interactive applications Matthias Müller David Charypar Markus Gross Outline Introduction Navier-Stokes Equation SPH (Smoothed Particle Hydrodynamics ) Smooth Kernel Marching Cubes Result Introduction Navier-Stokes Equation describe the motion of fluid substances such as liquids and gases Use Smoothed Particle Hydrodynamics (SPH) to simulate fluids with free surfaces. Interactive simulation (about 5 fps). Navier-Stokes Equation -1 Conservation of momentum equation Three components: Pressure term External force term Viscosity term Navier-Stokes Equation -2 The acceleration ai of particle i is (fi is body force) Using ai , we can get velocity and position of particle i SPH -1 Originally developed for astrophysical problems (1977). Interpolation method for particles. Properties that are defined at discrete particles can be evaluated anywhere in space. Uses smoothing kernels to distribute quantities. SPH -2 Smoothing of attribute A mj: mass rj : density Aj: quantity to be interpolated W: smoothing kernel Particle density Smoothing of attribute A Particle density Pressure Term Navier-Stokes Equation Pressure Term Viscosity term Navier-Stokes Equation Viscosity Term External force term Other external forces are directly applied to the particles. Collisions: In case of collision the normal component of the velocity is flipped. Smoothing Kernel -1 Has an impact on the stability and speed of the simulation. ex: Avoid square-roots for distance computation. Sample smoothing kernel: Smoothing Kernel -2 all points inside a radius of ‘h’ are considered for “smoothing”. Thick line: the kernel Thin line: the gradient of kernel Dashed line: the laplacian of kernel Smoothing Kernel -3 For n particles n2 potential interactions! To reduce to linear complexity O(n2) define interaction cutoff distance h Smoothing Kernel -4 Fill particles into grid with spacing h Only search potential neighbors in ad

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