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dsc2001_paper.dot-thenationaladvanceddrivingsimulator(9页)
DEVELOPMENT OF REALISTIC MICROSCOPIC TERRAIN SURFACES
AND FEATURES FOR
DRIVING SIMULATION ENVIRONMENTS
Mr. Shawn Allen, Mr. Corey Bruse
National Advanced Driving Simulator, The University of Iowa
2401 Oakdale Blvd.
Iowa City, IA 52242-5003
Abstract
The successful immersion of drivers within a simulation scenario is dependant upon a number of factors. One significant factor is the visual scene (database) constructed to represent the simulation environment. Vehicle motion and behavior cues, surface materials and simulated environmental conditions are enhanced through the use of correlated terrain and features constructed using development techniques that focus upon the driver and roadway at sub-meter resolutions. Successful implementation of these microscopic elements requires a large degree of realistic visual representation and correspondingly high degree of correlation. This paper presents methods and tools in use at the National Advanced Driving Simulator for rapid database development that permit the creation of realistic, detailed and interactive simulation environments by non-experts using familiar drag and drop interfaces. Addressing qualitative issues within self-contained tile databases makes it possible to generate a large variety of environments in a timely and cost-effective manner. This paper presents some of the technical requirements that arise when building tiles, including high resolution road surface matching, complex terrain surfaces, feature concentration and connectivity. Examples are presented from ongoing development of
geo-specific and generic research environments.
Section 1 Introduction
This paper introduces the National Advanced Driving Simulator (NADS) visual subsystem and some key support technologies and describes databasing goals, methods and techniques developed to support the NADS and its research goal of conducting safety-related transportation research 1 by providing realistic immersive environments. Section two introd
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