Analysing the Required Properties of Business Simulation Games to Be Used in E-Learning and Education英文文献资料.docVIP
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Analysing the Required Properties of Business Simulation Games to Be Used in E-Learning and Education英文文献资料
Intelligent Information Management, 2012, 4, 348-356
/10.4236/iim.2012.46039 Published Online November 2012 (http://www.SciRP.org/journal/iim)
Analysing the Required Properties of Business Simulation
Games to Be Used in E-Learning and Education
Andrej Jerman Bla?i? , Claudia Ribeiro , Jo?o Fernandes , Jo?o Pereira , Tanja Arh
1 2 2 2 1
1
Laboratory for Open Systems and Networks, Jo?ef Stefan Institute, Ljubljana, Slovenia
INESC-ID, Department of Information Systems and Computer Science,
Instituto Superior Técnico, Lisbon, Portugal
2
Email: andrejcek@e5.ijs.si, claudia.sofia.ribeiro@ist.utl.pt, joao.costa.fernandes@ist.utl.pt,
joao.madeiras.pereira@ist.utl.pt, tanja@e5.ijs.si
Received August 28, 2012; revised September 10, 2012; accepted September 19, 2012
ABSTRACT
Business simulation games are considered as effective tools for the empowerment and mediation of business content
learning. They act as serious games which contribute to learning through a simulation of real-life situations and busi-
ness environments. They are especially useful in the area of business management processes and business strategies.
The blending of designed simulation technology and content curricula offers participants (players, students) a risk-free
opportunity to test out a range of relevant strategies to drive business results. By customizing computer-based business
simulations, participants can integrate key strategic and financial priorities. This paper provides a brief review of busi-
ness simulations that serve learning purposes. The first part presents a short introduction and description of business
games and their evaluation properties, and the second part provides a brief evaluation and analysis of selected business
simulation games.
Keywords: Serious Games; Business Simulation Games; E
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