引擎剖析6(国外英文资料).docVIP

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引擎剖析6(国外英文资料)

引擎剖析6(国外英文资料) Game engine profile (6). Jake Simpson Translator: to the sea Email:GameWorldChina@ Part 6: voice system, audio APIs The sound system Because people play games in the types and the progress of technology, sound and music in the last few years is gradually became more important in the game (voice is an actual playable game features, such as hearing prompt in Thief and other similar games). The four-channel surround system is now affordable and normal for gamers. The sound of a given space, noise barriers and occlusion, and the dynamic music, now many games that use these players emotional reaction, it is not surprising that more attention into this field. Now in the PC arena, gamers actually have only one Sound card to choose -- Sound Blaster Live from the PC Sound card maker Creative Labs! From the old time to personal computer sound card manufacturer creative center. Innovation over the years the company has provided DirectX EAX voice extension, and theyre launching new OpenAL (Open Audio Library Open Audio Library), the founder of. Just like OpenGL is a graphical API, OpenAL, like it sounds, is an API for sound systems. OpenAL is designed to support many of the characteristics of most commonly sound CARDS and provide a software replacement when a particular hardware feature is not available. To better define OpenAL, I asked the innovation company Garin Hiebert for its definition: Here is a definition of our OpenAL specification and three exams : OpenAL is a software interface for audio hardware that gives programmers the ability to produce high-quality multichannel output. OpenAL is an important way of generating sound in a simulated three-dimensional environment. It wants to be cross-platform and easy to use, similar to OpenGL in style and specification. Any programmer familiar with OpenGL will find OpenAL very familiar. OpenAL API can easily be expanded to adapt to the plug-in technology. Innovation has add EAX support to the API, the programmer ca

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