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VR材质参数2(国外英文资料)
VR材质参数2(国外英文资料)
A wood material adjustment method:
1. the wood material texture adjustment:
A. the use of excessive color map after adding a bump map, the wood texture is more obvious concavity, the bump channel is usually 30% strength
High light intensity B. material ball (specular level:) is usually 43% high light area (glossiness) was 28~40%. Yaguang paint surface high light intensity can be low, high light area can be high.
C. wood grain can be adjusted in excessive color channel under the map U, V, W, W in the coordinate adjustment.
Self luminous D. adjusted to 5% because of the strength of the light to adjust this value. It is a weak weak light intensity.
E. wood texture size with UVWmap in the use of the object to adjust the texture size, to set the coordinates of the size of the actual area to the size of material, can be exaggerated.
F. under special circumstances can also join the ray tracing to reflect gloss paint. Usually in the strength of 5~8%.
2. the wood material selection map:
A. wood grain texture over color channel material to use pictures to clear texture.
B. material picture light should be uniform. No change in light difference for the best.
C. material picture texture for seamless processing of images, such as not seamless processing texture images (see below) is preferred.
The use of 3. wooden material points:
Several commonly used wood A. gloss are different, when using the material material do we have to pay attention to. The dark wood material such as color black walnut, black oak texture, texture clear. Light colored wood such as beech, birch, Samut materials such as light color texture is not clear, with hidden lines,
Two. Adjustment method of glass material:
The characteristics of 1. glass materials:
A. glass is a transparent solid performance in the 3D method, there are many methods. Usually adjust material ball opacity and color materials. Divided into Lanbo glass, green glass, white glass (glass), and tinted glass etc.. Each glass ha
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