3dsmax灯光(3dsmax lights).docVIP

  1. 1、本文档共12页,可阅读全部内容。
  2. 2、原创力文档(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。
  3. 3、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载
  4. 4、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
  5. 5、该文档为VIP文档,如果想要下载,成为VIP会员后,下载免费。
  6. 6、成为VIP后,下载本文档将扣除1次下载权益。下载后,不支持退款、换文档。如有疑问请联系我们
  7. 7、成为VIP后,您将拥有八大权益,权益包括:VIP文档下载权益、阅读免打扰、文档格式转换、高级专利检索、专属身份标志、高级客服、多端互通、版权登记。
  8. 8、VIP文档为合作方或网友上传,每下载1次, 网站将根据用户上传文档的质量评分、类型等,对文档贡献者给予高额补贴、流量扶持。如果你也想贡献VIP文档。上传文档
查看更多
3dsmax灯光(3dsmax lights)

3dsmax灯光(3dsmax lights) A relationship between influence factors and their lights Based on various parameters of light adjustment, various attributes can completely control the lights, to produce the required changes. But these parameters will ultimately affect how and the relationship between them, is often the most easily confused in the process of local lighting. Angle: 3DMAX lighting effect is mainly affected by the angle of the influence, this is the most important concept in the light, and it is also the key to regulating the lights. The so-called point of view, that is light and the scene is the angle between the object and the camera exposure. In the actual regulation, the camera and the scene is static, therefore, adjust the angle of the light is mainly to adjust the lighting position. It can be summarized as the following two points: (1) the lighting and scene objects greater perspective, the object surface is bright. (2) the lights and scene objects farther away, the higher the surface brightness of the object, and the brightness changes less. And a good effect should have clear black, white, gray change, it should adjust the angle between the light and the object surface relationship. In the light of work, to produce abundant illumination changes, you should not make the light and scene object distance is too large to avoid the dull light effect. A fill light can be opened properly and scene object distance, the light effect tile in the illuminated object, to light a layer of color. Color: it is an important means to adjust the light intensity, the angle difference factors will make the whole scene brightness changes, the plane by the contrast between the brightness of the light on the same general adjustment should be carried out in the angle adjustment. Attenuation: attenuation can be controlled to produce light range, change halo retreat more precisely, it is an important parameter to break the 3DMAX light single changes, it should change in detail li

您可能关注的文档

文档评论(0)

jgx3536 + 关注
实名认证
文档贡献者

该用户很懒,什么也没介绍

版权声明书
用户编号:6111134150000003

1亿VIP精品文档

相关文档