3smax快捷键大全(3smax keyboard shortcuts).docVIP

3smax快捷键大全(3smax keyboard shortcuts).doc

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3smax快捷键大全(3smax keyboard shortcuts)

3smax快捷键大全(3smax keyboard shortcuts) 3DMAX shortcuts 2010-03-08 00:36:44 F is the commonly used positive view; T: top view; side view; L: P: C: camera view perspective. There are other, I not listed. Two view transform Is the commonly used Alt mouse button press: rotate the view (in perspective mode, if it is in trying to two-dimensional, it will switch into axonometrics; Scroll the mouse button: zoom current view, zoom is the origin of the mouse place, so I want to know where you put the mouse into there; AltZ: sometimes the mouse wheel dynamic is too large, use it can slowly zoom. The mouse button press: Pan view; [ and ]: the two key intermediate and zoom, but can operate at the same time and order has no effect on the camera view; I: the view of the center moved to the place where the mouse, but also can work simultaneously and other orders. D: turn off the current view of the updated graphics, ah. 1 the left button to refresh the view. ShiftZ: to view operation undo. Observation of three objects Z: the selected object as the center to observe, like Maya in F, this is too long for the. Alt + Q: only observe the selected object, temporarily hide the other, very long. F3: Line basket display switching and shader display. F4:shader display to display switching wire baskets. F2: This is also used a lot, after is to choose a separate poly, the default is a red block, it is not easy to operate, just press F2 select box was red. J: the hidden object selection box, sometimes selected objects outside the 4 corners of the white line boring basket. O: fast observation switch, I generally closed, unless the graphics card is too poor. Four object transformation Q, W, E, R: do not speak it, ha ha, copy the maya. F5, F6, F7 is a constraint switching three axial alignment, to be used when the F8 is switched; three displacement plane constraint. S: capture. To F5, F6, F7 combined with better. Spacebar: lock the currently selected object. Very useful, do not put the mouse on the

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