directx9绘图编程要点(Directx9 graphics programming points).docVIP

directx9绘图编程要点(Directx9 graphics programming points).doc

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directx9绘图编程要点(Directx9 graphics programming points)

directx9绘图编程要点(Directx9 graphics programming points) / / blog flash home new essay contact management subscription - 642 - 1 the essay comments - basic graphics 60 [DirectX] D3D drawing (summary) IDirect3D* WINAPI (Direct3DCreate9 UINT / SDKVersion version number ); / / create a Direct3D9 interface object HRESULT (IDirect3D:: GetDeviceCaps UINT Adapter, graphics card No. / / (D3DADAPTER_DEFAULT) D3DDEVTYPE DeviceType, / / device type (D3DDEVTYPE_HAL) D3DCAPS9* pCaps / / return function of equipment information ); / / the machine display card detection function HRESULT (IDirect3D:: GetAdapterDisplayMode UINT Adapter, / / card number D3DDISPLAYMODE* pMode / / display mode ); / / get the graphics display mode Typedef struct _D3DDISPLAYMODE{ UINT Width; / / screen pixel width UINT Height; / / screen pixel height UINT RefreshRate; / / refresh rate D3DFORMAT Format; / / surface using various drawing graphics format }D3DDISPLAYMODE; / / display mode structure Typedef struct {_D3DPRESENT_PARAMETERS_ UINT BackBufferWidth, BackBufferHeight; / / after the drawing surface pixel width and height D3DFORMAT BackBufferFormat; / / various data formats (such as drawing surface color pixel format) UINT BackBufferCount; / / the number after the drawing surface D3DMULTISAMPLE_TYPE MultiSampleType; / / multiple types of sampling DWORD MultiSampleQuality; / / multiple sampling quality D3DSWAPEFFECT SwapEffect; / / exchange mode before and after the drawing surface HWND hDeviceWindow; / / the window handle BOOL Windowed; //true says the use of false said the use of the full screen window; BOOL EnableAutoDepthStencil; / / enable automatic depth mask D3DFORMAT AutoDepthStencilFormat; / / automatic depth mask format DWORD Flags; / / after drawing surface marker can lock UINT FullScreen_RefreshRateInHz; / / the screen refresh rate (if using the window, it must be set to 0) UINT PresentationInterval; / / before and after the drawing surface maximum switching frequency } D3DPRESENT_PARAMETERS; /

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