交互设计中英文对照外文翻译文献.doc

交互设计中英文对照外文翻译文献.doc

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交互设计中英文对照外文翻译文献 交互设计是什么? 像电动机械、机械部件相对电子元件直接的方式。当我们转动拨号盘我们的指尖和肌肉感受有了电脑距离一方面另一方面所发生的一切电脑更直接。我们的物世界和电脑的虚拟世界 在这个我们需要一种清晰实例,早期使用脚本系统的苹果有一个很模式卡片以及如何这个项目。程序。良好的系统反馈以便知道我们所做的一切确实做到了。例子,我们不仅仅字符出现在屏幕上我们能感觉。使用做一些重复的做一个序列tetick,tick,tick-tick;tetick,tick,tick-tick.如果它了tick,tetick,tock我知道我。What Is Interaction Design》 What Is Interaction Design An electromechanical object, a radio say, links its physical mechanical components to its electronic elements in a fairly direct way.When we turn the dial, our fingertips and muscles can almost “feel” the stations being scanned. With computers, however, the distance between, on one hand, keystrokes and screen image, and, on the other, what’s happening inside the computer, is usually much less direct. Our physical world and the computer’s virtual world seem miles apart. In this (historically unprecedented) situation we need a clear mental model of what we’re interacting with. HyperCard,5 for instance, an early scripting system on the Apple, had a very clear mental model, a stack of cards: a precise analogy of what and how the program worked. It was obvious to its users that in effect they were flipping through a stack of cards: everything about the design reinforced this metaphor. Sadly, the same can’t be said of many other applications. A well-designed system has reassuring feedback, so that we know what we’ve done when we’ve done it. On a keyboard, for example, we can tell what we’ve just done because not only do characters appear on the screen but we can the feel the travel of the key itself and hear the little click it makes. Using an early word processor to do something repetitive, I often had to do a sequence of key commands that went “tetick, tick, tick-tick; tetick, tick, tick-tick.” If it went “tick, tetick, tock,” I’d know I’d made a mistake.The aural feedback let me go faster than if I’d relied just on my eyes. Navigability is also essential, particularly with things that are primarily on screen. You need to know where y

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