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Character Modelling Guide
Character Modelling Tutorial
Below is a short tutorial showing the way I like to approach character modelling. I
hope some of you find it informative and useful.
A summary of the key points that this tutorial will cover -
Start with good reference material and use as much as you can.
Using your reference as an image plane, block out the rough shape of the
character using cylinders.
When adding finer details make sure to follow the muscle lines strictly.
You must end up with a nice clean model, symmetrical where possible.
Try and keep to a grid system, this will give you a neat model to work with, and
result in better deformation.
Do not put polygons where they are not needed, even if this is a high-resolution
model.
Check the edges on your character thoroughly. Make sure they are flipped the
correct way, what you need to avoid is faces collapsing in onto each other when
the model is animated.
Adjust the character to its final binding pose.
Contents
Reference Material
Starting Out
General Shape
Head and Neck
Adding Details
Muscle Structure
Shoulders
Armpit
Bicep Twist
Bending Areas
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