【英语】上海市交大附中(嘉定分校)2020届高三下学期第二次阶段测试试题.docx

【英语】上海市交大附中(嘉定分校)2020届高三下学期第二次阶段测试试题.docx

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上海市交大附中(嘉定分校)2020届高三下学期 第二次阶段测试英语试题 Ⅰ. Grammar and Vocabulary Section A Directions: After reading the passage below, fill in the blanks to make the passages coherent and grammatically correct. For the blanks with a given word, fill in each blank with the proper form of the given word; for the other blanks, use one word that best fits each blank. Video Games Foster Creativity? Video games that foster creative freedom can increase creativity under certain conditions, according to new research from lowa State University. The experimental study compared the effect of playing the popular world-building game Mine-craft(《我的世界》), with or without instruction, to watching a TV show or playing a race car video game. Those (1) ________ (give) the freedom to play Mine-craft without instruction were most creative. "It's not just that Mine-craft can help induce - creativity. There seems to be something about choosing to do it that also matters," said Douglas Gentile, a professor of psychology. (2) ________ you are not familiar with the game, Gentile says Mine-craft is like a virtual Lego world. The game, which has sold more than 100 million copies, allows players to explore unique worlds and create anything they can imagine. Study participants randomly assigned to play Mine-craft were split into two groups. The one receiving instruction was told to play as creatively as possible. After 40 minutes of play or watching TV, the 352 participants completed several creativity tasks. (3) ________ (measure) creative production, they were asked to draw a creature from a world much different than Earth. More human-like creatures scored low for creativity and those less human-like scored high. Surprisingly, those instructed to be creative while playing Mine-craft were (4) ________ (creative). Gentile says there's no clear explanation for this finding. In the paper published by Creativity Research Journal, he, Jorge Blanco-Herrera, lead author and former master's student in psychology; a

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