室内场景制作max_vray_fisher.pdfVIP

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室内场景制作max_vray_fisher.pdf

INTRODUCTION In this tutorial I will show you how to create simple interior scene basing on reference photo. I wanted to make it basic and simple for beginers without any complicated advanced settings. MATCHING REFERENCE PHOTOGRAPHY IN VIEWPORT First of all have to create help lines in Adobe Photoshop (using line tool) to set the perspective of the image. These lines should meet in one point. Open 3d Studio Max Now open Views - Background view (shortcut ALT+B), it will allow You to select Viewport Background. Choose the reference file from hard disk and press ok. Now You have to change render output in rendering menu to match the resolution of reference file (in our case 1025 x 819 ). Now in your selected viewport rightclick in top-left corner and select show safe frame. (shortcut SHIFT+F), Safe frame will appear and image should be perfectly placed. In next step we will change units to centimeters. This isnt that crucial, but may be helpful setting proper scale for the objects. Customize - Units setup... change display units scale to Centimeters. Now right-click on the snap button, select Home Grid and change grid spacing to 1,0 CM. Next lets create a simple box in scene. Set height of the box to 300 cm. Convert it to editable poly, Select all faces and flip them. Now right click mouse on our box and In object properties check backface cull, because we want to see what is inside room without seeing walls from the outside. This box will be a modeling base for our room. Create Vray Physical Camera in the left corner of the box. In the same viewport where you set background, change view to VRay camera. Adjust its position, and focal length, so the box line will match the red lines in background reference. Select box and righclick on it. select object properties and in options check see-trought (shortcut: ALT + X ) Now your object will become transparent so you can see the viewport behind it. It will be easier to manipulate with connects and ver

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