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《Java_3d_教程》.pdf
The Joy of Java 3D
by Greg Hopkins
Copyright © 2001-2007
Introduction
Java 3D is an addition to Java for displaying three-dimensional graphics. Programs written in Java 3D can
be run on several different types of computer and over the internet.
The Java 3D class library provides a simpler interface than most other graphics libraries, but has enough
capabilities to produce good games and animation. Java 3D builds on existing technology such as DirectX
and OpenGL so the programs do not run as slowly as you might expect. Also, Java 3D can incorporate
objects created by 3D modeling packages like TrueSpace and VRML models.
This tutorial is an introduction to Java 3D. Examples lead you through the basic methods for producing 3D
images and animation. You do not need to have any knowledge of 3D graphics or Java 3D to learn from
this tutorial, but it will help if you have a basic understanding of the Java programming language.
Programming in three dimensions can seem complicated because of the amount of jargon and the
mathematics involved, this tutorial will keep things as simple as possible.
Please help to improve this tutorial for future readers by reporting any mistakes you find or suggesting
improvements to editor@.
Installing and Running Java 3D
The software you need to use Java 3D is available free from Sun Microsystems at /.
Sun often releases new versions so it is better to look at their site than rely on this document to find what
you need. You will have to register as a member of Java Developer Connection to download some of the
files.
At time of writing, the newest version of Java (6.3) is at /javase/downloads/index.jsp.
The current version of the Java 3D extension (1.5.1) is at /#Downloads Netscape
and Internet Explorer both require you to download plug-ins if you want to use up-to-date versions of Java
and Java3D in applets, the plug-in can be found at /products/plugin/.
Once you have installed Java and Java 3D you can compile programs
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