Self-traits and motivations as antecedents of digital media flow and addiction The Internet, mobile phones, and video games》.pdfVIP

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Self-traits and motivations as antecedents of digital media flow and addiction The Internet, mobile phones, and video games》.pdf

Self-traits and motivations as antecedents of digital media flow and addiction The Internet, mobile phones, and video games》.pdf

Computers in Human Behavior 29 (2013) 2416–2424 Contents lists available at SciVerse ScienceDirect Computers in Human Behavior journal homepage: www.elsevi /locate/comphumbeh Self-traits and motivations as antecedents of digital media flow and addiction: The Internet, mobile phones, and video games Hyoungkoo Khang a,⇑, Jung Kyu Kim b,1, Yeojin Kim c a Department of Advertising and Pu

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