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《An Architecture for》.pdf
An Architecture for
Hierarchical Collision Detection
Gabriel Zachmann Günter Knittel
Computer Graphics, Informatik II WSI/GRIS
University of Bonn University of Tübingen
email: zach@cs.uni-bonn.de email: knittel@gris.uni-tuebingen.de
Abstract
We present novel algorithms for efficient hierarchical collision detection and propose a hardware ar-
chitecture for a single-chip accelerator. We use a hierarchy of bounding volumes defined by k-DOPs for
maximum performance. A new hierarchy traversal algorithm and an optimized triangle-triangle inter-
section test reduce bandwidth and computation costs. The resulting hardware architecture can process
two object hierarchies and identify intersecting triangles autonomously at high speed. Real-time collision
detection of complex objects at rates required by force-feedback and physically-based simulations can be
achieved.
Keywords: graphics hardware, computer animation, virtual reality, hierarchical algorithms, triangle
intersection.
1 Introduction In this paper, we propose an architecture which
implements hierarchical collision detection for rigid
Collision detection is an elementary task in areas objects in hardware. We have concentrated on hier-
like animation systems, virtual reality, games, phys- archical algorithms, because they have offered the
ically-based simulation, automatic path finding, vir- best pe
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