unity3d-地形制作教程.docVIP

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unity3d-地形制作教程

Using Terrains 使用地形 Creating a new Terrain创建一个新的地形 A new Terrain can be created from Terrain-Create Terrain. This will add a Terrain to your Project and Hierarchy Views. 如要创建地形,点击Terrain-Create Terrain. 如下图所示 Your new Terrain will look like this in the Scene View: 刚创建好的地形在场景视图中如下图. A new Terrain in Scene View If you would like a differently sized Terrain, choose Terrain-Set Resolution from the menu bar. There are a number of settings that related to Terrain size which you can change from this dialog. 点击Terrain-Set Resolution,可以设置地形的大小.如下图所示.从上而下依次为地形的宽度,高度,长度,高度图像素,细节像素-草或其它细节贴图,像素,贴图像素—对应第二个及其之后的贴图,底层贴图像素-对应第一个贴图. Setting the resolution of your terrain. On the above image, there are values that can be changed. These values are: Terrain Width: The width of the Terrain in units. Terrain Height: The height of the Terrain in units. Terrain Length: The length of the Terrain in units. HeightMap Resolution: The HeightMap resolution for the selected Terrain. Detail Resolution: The resolution of the map that controls grass and detail meshes. For performance reasons (to save on draw calls) the lower you set this number the better. Control Texture Resolution: The resolution of the splat map used to layer the different textures painted onto the Terrain. Base Texture Resolution: The resolution of the composite texture that is used in place of the splat map at certain distances. Navigating the Terrain Terrains work a bit differently than other GameObjects. Most notably, there is no Transform Gizmo that allows you to position the Terrain. Instead, you use Brushes to paint and manipulate your Terrain. If you do want to reposition a Terrain, you can modify its Transform Position values in the Inspector. This allows you to move your Terrain around, but you cannot rotate or scale it. 地形对象与其他游戏对象有点不同,它没有转换轴,不可以通过鼠标直接改变它的坐标.如果要改变坐标,可以通过在属性面板修改.不过不可以旋转和缩放. While your Terrain is selected in the Hierarchy, you can gracefully navigate the terrain with the F (focus) key. When yo

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