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5 design i software architecture
5. DESIGN I:SOFTWARE ARCHITECTURE Software Engineering Roadmap: Chapter 5 Focus Chapter Learning Goals Understand “Software Architecture” term Utilize frameworks, design patterns, and models Develop architecture alternatives Relate architectures to detailed designs Apply the IEEE SDD standard 1. Introduction to system engineering and software architecture Some Design Goals Extension facilitate adding features Change facilitate changing requirements Simplicity make easy to understand make easy to implement Efficiency attain high speed: execution and/or compilation attain low size: runtime and/or code base Cohesion and Coupling Cohesion and Coupling 1. Develop a mental model of the application at a high level. as if it were a small application e.g., personal finance application ... … “works by receiving money or paying out money, in any order, controlled through a user interface”. 2. Decompose into the required components. look for high cohesion low coupling e.g., personal finance application ... … decomposes into Assets, Suppliers, Interface. 3. Repeat this process for the components. 2. Models, frameworks, and design patterns Models Models Models UML Notation … and … Typical Implementation UML Notation … and … Typical Implementation UML Notation … and … Typical Implementation RPG Video Game Layering Role-Playing Game, and Encounter Packages -- showing domain classes One Way to Obtain The Class Model Class Model vs. Architecture and Detailed Design Categorization of Software Architectures (Shaw Garlan) Dataflow architectures Batch sequential Pipes and Filters Independent components Parallel communicating processes Client-server systems Event systems Categorization of Software Architectures (Shaw Garlan) Dataflow architectures Batch sequential Pipes and Filters Independent components Parallel communicating processes Client-server systems Event systems Virtual machines Interpreters Rule-based systems Repository architectures D
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