AdversarialSearchandGamePlaying(Wheremakinggood.pptVIP

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AdversarialSearchandGamePlaying(Wheremakinggood

Adversarial Search and Game Playing (Where making good decisions requires respecting your opponent) RN: Chap. 6 ;Games like Chess or Go are compact settings that mimic the uncertainty of interacting with the natural world For centuries humans have used them to exert their intelligence Recently, there has been great success in building game programs that challenge human supremacy;Specific Setting Two-player, turn-taking, deterministic, fully observable, zero-sum, time-constrained game ;Relation to Previous Lecture;Relation to Previous Lecture;Game Tree;Game Tree;Choosing an Action: Basic Idea;Evaluation Function;Example: Tic-tac-Toe;Construction of an Evaluation Function;Backing up Values;Continuation;Why using backed-up values?;Minimax Algorithm;Minimax Algorithm;Game Playing (for MAX);Can we do better?;Example;Example;Example;Example;Example;Example;Alpha-Beta Pruning;Alpha-Beta Algorithm;Example;Example;Example;Example;Example;Example;Example;Example;Example;Example;Example;Example;Example;Example;Example;Example;Example;Example;Example;Example;Example;Example;Example;Example;Example;Example;Example;How much do we gain?;How much do we gain?;Heuristic Ordering of Nodes;Other Improvements;State-of-the-Art;Checkers: Tinsley vs. Chinook;Chinook;Chess: Kasparov vs. Deep Blue;Chess: Kasparov vs. Deep Junior;Othello: Murakami vs. Logistello;Go: Goemate vs. ??;Go: Goemate vs. ??;Secrets;Perspective on Games: Con and Pro;Other Types of Games

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