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Peoject Nevada(国外英文资料)
Peoject Nevada(国外英文资料)
It was uploaded on June 28, 2012 at 23:14
Group: snakster, Kai Hohiro, delamer, T3T, Zealotlee, Yukichigai, Gopher, TheCastle, x-quake, Gribbleshnibit8, Mezmorki
Participation: Pelinor
Latest version: 2.5
The final update on February 7, 2012
Thank you for all the friends who made the Nevada plan the first choice in February 2011
* * * * * * * * * * * * * * * * important * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* this MOD needs radiation: the new Vegas script extension (NVSE), version 2.0 beta7 (or update)
* strongly recommends the radiation MOD management tool to properly install the MOD
* the Nevada project patch can be used to support the official MOD or other MOD
* the Nevada project is based on the full MOD configuration menu (MCM) written by Pelinor.
* MCM also allows other MOD to be compatible, and you must first install the independent version of MCM.
If you have any problems or problems, go to the troubleshooting and FQ section at the bottom of the page.
Nevada plans for radiation: new Vegas players offer more fun and ultimately more challenges - but a better gaming experience. Radiation by the former 3 rangers (FWE) team responsible for creating, we turned and left the barren wasteland of Washington and now turned to the west, this exciting area.
The Nevada plan is not a big project, but it is a collection of modules of the same subject.
Each module operates on different parts of the game and targets different audiences, yet they are still mutually compatible
Our version allows players to choose the MOD they like and use with them, without forcing them to choose.
(translator: strong compatibility)
Look at the details of all the modules in the next section.
Long-term goals and design philosophy:
* loading and unloading are simple; No longer loading or complex dependencies.
* customize the game menu and module depth
* prefer to be fun and not compli
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