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文明5高手心得(转)(外国英语资料)
文明5高手心得(转)
1, start preparations
Its a simple start, but its not that simple.
The opening proposal suggests that there are several hilly industrial values or the most important, because miracles must be accumulated in industrial values. And the importance of miracles is self-evident.
Starting a forest would be good. It would be very beneficial to start with two resources.
2, the capital (first city)
Then, the first city was built in the interior, that is, the capital. If you are near the beach, consider going to the beach. If you build a city by the river, you can build a Water Mill water mill, +2 food may be a little tasteless, but its better than nothing. Population is still very important in the later stage.
The first city begins with a confession. You assign it. Generally choose a place where the industry is high while having at least 1 grain. This generation of computers has been arranged automatically. But watch the game play in the middle of the year, because you build some special buildings -- the city interface, on the right, you see, hell take almost all of your labor, and I rely on industrial values to plummet!! Its necessary to point out the manual operation - those jobs that have a high population or need to reschedule - I think civ should change this to the default manual.
3, then the choice of technology and urban construction.
In the early days, the city had nothing to do with it. You could choose to build a stick soldier or a farmer, and suggest a stick soldier. Of course, if you like stepping on the map, its difficult and you can make one or two scouts. If the difficulty is high, its better to start making 1 clubs, and then to build a farmer or a stick, depending on the resources around you. If you have good resources, hurry out of the farmer and ask for it.
Now the popular mining technology, mining industry after all + value, or capacity. The line of science and technology is not immutable and rigid, and this depends on the situation. But the most
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