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多点触控放大缩小
There is a bit of a void out there in terms of recent information regarding multi touch in unity, most of the legwork of development looks to have been done in 09/10, looking around the forums there are many more questions than answers, and all out of date. SO! Lets record some of my findings from building a quick turnaround multi platform product config tool. this is the multi touch side of things, there was a slight bit more to keep it all happy with iOS/Android, but for the most part, I adopted their conventions where I could and forced the multi touch into that mold.Unity在近来多点触控知识上是有点儿出入的,大多数的开发工作已经在9/10做完了,论坛上问题比答案多的多,而且都是过时的。现在记录一些基于多点触控快速旋转的平台配置工具。这是有关多点触控的东西,为了兼容ios和android,这东西稍微有点儿多,但大部分的工作我已经尽量将多点触控转换成那种模式了。First interesting problem is how to begin dev and testing of a multi touch interface when you don’t have one to use! (wee!) Fortunately there is a few fun tools built by others in the CV world that can get you up and running quickly. There is much information to be had looking around in the NUIGROUP forums?based around building your own touch tables. My immediate timeline didn’t let me play with full tables (sad!), fortunately Seth Sandler had put together a nice DIY project involving a webcam, some cardboard, glass, and a sheet of vellum, run on the Community Core Vision package?. That got me multi touch input with output to the TUIO protocol fairly easily!第一个有趣的问题是,当你没有平板之类的可触摸工具时,怎样开始开发、测试多点触控接口,幸运的是,在CV world上别人已经提供了一些工具了,这些工具可以让我们开始我们的研究。在NUIGROUP论坛上有很多可提供给我们的触摸表了,我的时间不允许我过多的用于这上面(很少悲哀)。幸运的是,Seth Sandler这个人已经组合了一个包含摄相机、版、玻璃、眼皮卷的DIY项目并把它放到Community Core Vision package?打包了,这使我的多点触控输入与输出到TUIO协议变的更简单了。Next, looking into how to handle the TUIO inside of unity, there are a few main packages that work well, (Among others found at :?tuio.org) I ended up with two that got serious consideration, the Mindstorm tuio, and the UniTUIO by the guys at xtuio, the code and overall base of the mindstorm system looked more solid and cohesive, but due to the schedule I
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