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E -游戏化教学模式研究
——南京师范大学 2005 届硕士研究生毕业论文节选
王琴
【摘要】:随着现代科技的高速发展,短短三四十年,以电脑游戏为主的E-游戏得到迅猛发展。E-游戏
充分利用多媒体网络优势,拓宽了传统游戏的界限,给人们带来全新的体验,受到了广大青少年的青睐。
虽然随之带来一些负面影响,但是我们不能否认它本身所具有的教育价值。充分挖掘 E-游戏的教育潜
力,开展 E-游戏化教学是顺应时代发展的要求。本文认为 E-游戏化教学是以教学为目的,教师通过科
学设计或选择 E-游戏,并将它与教学过程整合,使学生在活泼愉快、兴趣盎然的情绪中开展游戏学习
的一种教学活动类型。E-游戏化教学将教学因素和游戏因素有机地结合在一起,是传统教学方法的补充,
是传统游戏教学的延伸。在对国内外众多游戏教学的理论文献和实践案例调研的基础上,本文重点对
E-游戏化教学模式做了研究和探讨。E-游戏化教学中的 E-游戏活动与教学活动之间呈现两种状态,一
种为结合,即教师指导下的游戏活动和非游戏教学活动呈相继关系;另一种为融合,即 E-游戏渗透到
教学过程中,两者很难截然分开。由此笔者提出 E-游戏化教学的四种模式:E-游戏探究模式、E-游戏
练习模式、E-游戏导学模式、E-游戏社区模式。本文分析了每种模式的特点和实践流程,并辅以相应的
教学案例,同时针对不同模式所需的 E-游戏也尝试创意设计。
[Abstract] :With modern science and technology being developing more , in 30 or 40 years , E-game
represented mainly by computer game develops rapidly . E-game fully utilizes the network advantage of
multimedia , make the demarcation line of the traditional game widen , bring new experience to people , has
attracted the masses of teenagers eyeball. Though it effects some negative, we cant deny it has strong
education value. I think that fully excavating the education potentiality of E-game , launching E-game teaching
complies with the choice of demand for development of era . E-game teaching is a kind of teaching style which
regards teaching as object and utilizes E-game. On the one hand teachers design or choose E-game carefully,
and combine it in the teaching course , on the other hand students are immersed in a kind of lively good
circumstance, and Strongly interested in study. It makes teaching factor and game factor be combined closely.
it extends traditional game teaching, and it is a kind of supplement of the traditional teaching method. On the
basis of theory document and practice case to domestic and international numerous games teaching , I make
researc
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