材质参数(Material parameters).docVIP

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材质参数(Material parameters) The commonly used material parameters of VR White wall: white - 245 reflected 23 high light 0.25 remove reflection [let him only have high light and no reflection] Aluminum alloy: diffuse 124 reflection 86 high gloss 0.75 reflection subdivide 25 BRDF [anisotropy] WARD [WARD] Floor: is placed in the reflection map FALLOFF in attenuation attenuation for Fresnel type [Philippines] 湦 ears was expressed as near camera on tone color brightness is 20 saturation is 255 to 151 the face said to far from camera to compare the color brightness is 60 saturation color for 102 to 150 Fresnel [fe 湦 ear] parameter of the refractive index of 1.1 (maximum of 20 is the smaller the attenuation values more intense) highlights: 0.45 glossiness: 0.45 reflection segment: 10 (reflection is not strong dont have to give very high segment) bump to 10 plus map, Fabric material: in the diffuse map add FALLOFF attenuation] [for map set in the following material for 255 color brightness, color set, in reflect a set of 16 [in the option to remove tracking reflection] [let he did not only highlight reflect a] specular gloss of 30.5 with concave and convex, other unchanged Wood material Diffuse to join the wood grain texture, is placed in the reflection map FALLOFF in attenuation attenuation for Fresnel type] [fe 湦 ears for close, the brightness of the brightness value of 0 in the distance value is 230 with a blue, attenuation intensity is 1.6 (the default) specular gloss is 0.8 [highlights size] glossiness is 0.85 / fuzzy value subdivision high to 15 join the bump map, the intensity of 10 or so Light stainless steel material Diffuse reflection is black [0] {contrast enhancement} reflection for light blue [brightness 198 hue 155 confirmed and 22] reflects specular gloss is 0.8 [highlights size] glossiness is 0.9 / fuzzy value subdivision high to join within 15 to do drawing effect on the concave and convex texture, Brushed stainless steel material Diffuse reflection is black

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