对齐象素(Align pixels).docVIP

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对齐象素(Align pixels) How to make the pixel alignment grid PS design? Source: Author: anonymous West finishing date: 2012/5/22 11:28:06 [small] comment: 2 | I want to comment Work all day and dealing with the characteristics of pixels, compare to the depth of feeling that PS CS6 support vector object rendering, transform pixel grid alignment. Of course, object rendering, transform pixel alignment mesh is not PS CS6 unique function, but more intelligent and better use, PS CS6 pixel automatic alignment of grid functions in the drawing process, it is convenient for many, do not have to worry about the edges of the figure will appear blurred, but we will find in the actual process of graphic design still, transition pixels often need to adjust some path is not completely aligned to the grid from translucent to smooth the edges of the figure, less jagged, or let the graphics look more plump, more delicate, we call the secondary pixel (or sub pixels, Sub-pixel, generally used for screen display technology and other fields), as shown in the following show. Figure 1- antialiasing sub pixel While PS CS6 official version has not been popular, with PS CS5 as an example, and we discuss how to align grid pixel vector path graphics rendering, how to use the path adjustment some experience the full degree of pixel to improve the figure, we hope to inspire and help. A pixel alignment grid 1. pixel grid align drawing objects The pixel alignment grid is the biggest to avoid false appear when drawing edge, solve the problem of image blur, especially the canvas enlarged several times to pull the interface, icon details, pixel level accuracy can be achieved, so that designers will concentrate more on the level of creative expression, not having to worry about fuzzy and cautious to operation. In order to improve work efficiency. PS CS5 in the initial state, only when the canvas in the proportion of 100%, which is the actual pixel ratio, draw graphics will not blur, enlarge or shrink the can

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