一些基本的灯光参数(Some basic lighting parameters).docVIP

一些基本的灯光参数(Some basic lighting parameters).doc

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一些基本的灯光参数(Some basic lighting parameters)

一些基本的灯光参数(Some basic lighting parameters) Some basic lighting parameters, good for the foundation Parameters, lighting, foundation Light field light SkyLight (sky light) SkyLight is used to simulate sunlight. The user can set the color of the sky or specify a map for it · On: used to turn the lights On or off. Select the check box to use the sky light for shading and rendering calculations Bright scenes. · Multiplier: amplifying or reducing the intensity of the light by specifying a positive or negative value. Sky Color options group · Use Scene Environment (using scenario Environment) : select this option and Use Environment and Effect pairs The setting of the environment in the box sets the color of the light. This setting is valid only when the light tracking is active. · Sky Color: select this option to display the Color Selector dialog box by clicking the Color sample box, and select from it The color of the sky lamp. · Map: use stickers to influence the color of sky lights. Check box to control whether to activate map; The right hand trimmer is used for setting If the value is less than 100%, the color of the texture will be mixed with the sky color. The None button is used to specify one A map. The map only works when the light tracking is active. Render (Render) option group Note: this option is valid only if the default scan line renderer is currently used and the light tracking is not activated. · Cast Shadows (casting shadow) : when selected, the sky light can Cast Shadows. The default is to close. Note: this option is invalid when using light energy or light tracking. When rendering at the Activeshade rendering level, Sky lights do not cast shadows. · Rays per Sample (the number of light per Sample) : set the number of light that is used to calculate the light of the sky at the given point in the scene The default value is 20. When making an animation, you need to raise this value (30 or so) to remove the flickering phenomenon. · Ray Bias: sets the minim

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