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White Paper Nvidia(白皮书英伟达)
White Paper
Solid Wireframe
February 2007
WP-03014-001_v01
White Paper
Document Change History
Version Date Responsible Reason for Change
_v01 February 20, 2007 SG, TS Initial release
Go to sdkfeedback@ to provide feedback on SolidWireframe.
ii WP-03014-001_v01
February 20, 2007
SolidWireframe
Abstract
The SolidWireframe technique efficiently draws a high quality, anti-aliased
wireframe representation of a mesh (see Figure 1). Instead of using conventional
line primitives, the technique draws triangle primitives and displays only the
fragments on the edges of the triangles. Interior fragments are transparent.
The new Geometry Shader available on the GeForce 8800 with DirectX10 can
access all three vertex positions of a triangle, unlike previous Vertex Shaders, which
process only one vertex at a time. Thus the Geometry Shader can compute results
based on the edge information of a triangle. The fragment shader can then
appropriately color the fragments to draw only the edges of the triangle. For hidden
line removal, the depth test works with no error because the technique uses exactly
the same filled faces as the depth pass.
The effect is achieved with one pass requiring only the position attribute, thus
making it straight forward to insert in a graphics engine.
Samuel Gateau
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