水友技术帖浅析dota和lol的主要不同(Water friends technical posts analysis of the main differences between dota and lol).docVIP

水友技术帖浅析dota和lol的主要不同(Water friends technical posts analysis of the main differences between dota and lol).doc

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水友技术帖浅析dota和lol的主要不同(Water friends technical posts analysis of the main differences between dota and lol)

水友技术帖浅析dota和lol的主要不同(Water friends technical posts analysis of the main differences between dota and lol) I started from 05 years, DOTA, playing for 6 years is a bit boring, so 11 years in September began playing for nearly a year, LOL, after going abroad to get dota2 account, now indulge in European clothes. From the point of view of rational analysis, the following statement is basically true. 1, DPS, DOTA, and LOL are the biggest differences. Yes, DPS is a unit of time damage, and the DPS discussed here is more macro. (1) mass war. LOL this is very high, most heroes outbreak high, short CD, teamfights requirements will be the first time the skills can be lost to the heroes; and dota teamfight often played more flowering, which is why war is not good explanation, even if the 5 heroes throw skills for seckill, by on twitter, there Macon and other props, a heros death is not quite as fast as LOL. In short, when the DOTA regiment killed one or two heroes, the LOL regiment war was over. This led to a dota group of key heroes to make at least three to four choices, which is YYF so cool battle, can resist the skills of the players of the fierce reasons. As a result, dotas group warfare is more technical and more war, not second shot, but coming back. (2) map size and TP mechanism. Why do you put these two points in the DPS, that is, just speak of the macro, dota map big, unit time, the two heroes can play on each others Heroes on the DPS less, TP time is short, but also indirectly so that the macro DPS decline. The result is involved, dota detour diversion, ambush and anti ambush, Surrounded and counter encirclement, tactical aspects can exist more. (3) limit operation. In DOTA, skill CD is relatively long, damage skills, a hero rarely has three, and LOL and Summoner skills can even reach 5, and CD is relatively short. This makes it difficult for LOL to have space for extreme operations, and LOL has extreme anti kill, but is far less than DOTA, and the limit operations

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