Luxology Modo Tutorial Modeling A Landscape英文电子书.pdfVIP

Luxology Modo Tutorial Modeling A Landscape英文电子书.pdf

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Bonus Ch. 2 More Modeling Techniques When it comes to modeling in modo, the sky is the limit. This book is designed to show you all of the techniques available to you, through written word and visual examples on the DVD. This chapter will take you into another project, in which you’ll model a landscape. From there, you’ll texture it, and later you’ll add the environment. You’ll see how modo’s micro polygon displacement works and how powerful it is. From there, you’ll create a cool toy gun. The techniques used in this project will show you how to create small details that make the model come to life. Then, you’ll learn to texture the toy gun to look like real plastic. Building a Landscape Landscapes traditionally have been a chore for 3D artists. This is because to prop- erly create them, you need a lot of geometry. A lot of geometry means a lot of polygons, and a lot of polygons means a lot of render time. But the team at Luxology has introduced micro polygon displacement in modo 201/202, allow- ing you to create and work with simple objects, but render with millions of poly- gons. How is this possible? The micro polygon displacement feature generates additional polygons at render time. The goal is that finer details can be achieved without physically modeling them into the base object. You can then add to the details achieved through micro poly displacements with modo’s bump map capabilities and generate some terrific-looking models. But how are these two techniques different? What determines the micro poly dis- placement over a bump? 2 The Official Luxology modo Guide Suppose you build a landscape, such as the one shown in Figure B2.1. This is a basic model, which can be built from DEMs (demographic elevation maps) or just freeform with various modo tools. It’s simple in the 3D workspace, but the render shows a cleaner, subdivided model. In most cases, this will work well. The subdi- vision in this image comes from a procedura

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