[工学]advCpp_Chap11_inheritance.ppt

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[工学]advCpp_Chap11_inheritance

Polymorphism inherited function needs to be virtual the object must be accessed by a pointer or by reference Another Example ??? ??? ??? ??? ??? ??? fireWeapon( Target target )? fireWeapon( Target target )? fireWeapon( Target tar )? virtual fireWeapon( Target target )? fireWeapon( Target target )? fireWeapon( Target target )? fireWeapon( Target tar )? Soldier Tank Airplane Shooter Using the interface in other code, we could use the interface to access the instances polymorphically Shooter s*; while ( army.hasMore( ) ) { s = army.next( ); s-fireWeapon( findBestTarget() ); } We dont need to know exactly what type of object we have. We just need to know that it can fireWeapon Using the interface in other code, we could use the interface to access the instances polymorphically Shooter s*; while ( army.hasMore( ) ) { s = army.next( ); s-fireWeapon( findBestTarget() ); } the advantage here is that new types of “units” (boats, robots....) can be added and my code wont need to change. Great Book Design Patterns GOF book describes how to use common C++ solutions for new problems programming for the interface Needs virtual destructor material Needs Abstract Class material Inheritance x, y Point Baz Circle radius Baz object Circle x, y Point Baz Circle radius Baz object Circle Point object Inheritance Using public inheritance class Circle : public Point { public: Circle( int x=0, int y=0, double r =0.0); void setRadius( int r ); int getRadius( ); private: double radius; }; class Baz : public Circle { public: int getSpecialX( ) const { return getX( ) * getRadius( ); }; class Point { public: Point( int = 0, int = 0 ); void setPoint(int, int); int getX(); private: int x,y; }; Using public inheritance class Circle : public Point { public: Circle( int x=0, int y=0, double r =0.0); void setRadius(

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