游戏要好玩需发展良好的AI.pptVIP

  • 4
  • 0
  • 约8.62千字
  • 约 30页
  • 2018-06-05 发布于浙江
  • 举报
游戏要好玩需发展良好的AI

Evolving Reactive NPCs for the Real-Time Simulation Game Motivation AI in computer games has been highlighted in recent, but manual works for designing the AI cost a great deal. Objective Designing NPCs’ behaviors without relying on human expertise. Basic behavior model Two different grid scales are used for the input of the neural network such as 5×5 and 11×11. Co-evolutionary behavior generation We use the genetic algorithm to generate behavior systems that are accommodated to several environments. Experiment and Results 5×5 obtains lower winning averages for complex environment, w

文档评论(0)

1亿VIP精品文档

相关文档