- 4
- 0
- 约8.62千字
- 约 30页
- 2018-06-05 发布于浙江
- 举报
游戏要好玩需发展良好的AI
Evolving Reactive NPCs for the Real-Time Simulation Game Motivation AI in computer games has been highlighted in recent, but manual works for designing the AI cost a great deal. Objective Designing NPCs’ behaviors without relying on human expertise. Basic behavior model Two different grid scales are used for the input of the neural network such as 5×5 and 11×11. Co-evolutionary behavior generation We use the genetic algorithm to generate behavior systems that are accommodated to several environments. Experiment and Results 5×5 obtains lower winning averages for complex environment, w
您可能关注的文档
最近下载
- 放射科放射治疗护理操作指导培训.pptx VIP
- 玻璃基板行业研究报告:产业步入工程攻坚阶段,静待未来商业化落地.pptx VIP
- 绿植维护知识培训课件.pptx VIP
- 2025年江苏省南通市中考化学试卷及答案.docx VIP
- HG∕T 5759-2020 常温氧化铁脱硫剂.pdf
- 儿科中常见的急诊病症与处理技巧.pptx VIP
- 产品质量先期策划APQP表28-PEMEA风险评估表.pdf VIP
- 2026年山东名校联盟高三4月核心素养评估化学试题含答案.pdf VIP
- GB/T 3452.5-2022液压气动用O形橡胶密封圈 第5部分:弹性体材料规范.pdf
- 10863《管理英语 4》国家开放大学期末考试题库.pdf
原创力文档

文档评论(0)