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The Circle of Life: Agents Dying and Being Born (Step 24-2) – Things to do The die routine must do the following: Remove the agent from the space object Spread the agents money across the space object Remove the agent from the agent list Add a reapDeadAgents() method to the model Add a removeAgentAt() method to the space object Create the reapDeadAgents() method so that it returns a count of the agents who died. We then create that same number of agents anew to have agents being reborn Codes for adding reapDeadAgents() to the model (Step 24-3) In CarryDropModel, private int reapDeadAgents(){ int count = 0; for(int i = (agentList.size() - 1); i = 0 ; i--){ CarryDropAgent cda = (CarryDropAgent)agentList.get(i); if(cda.getStepsToLive() 1){ cdSpace.removeAgentAt(cda.getX(), cda.getY()); cdSpace.spreadMoney(cda.getMoney()); agentList.remove(i); count++; } } return count; } Codes for adding removeAgentAt() to the space object and agent reborning (Step 24-4) In CarryDropSpace, public void removeAgentAt(int x, int y){ agentSpace.putObjectAt(x, y, null); } In CarryDropModel, public void buildSchedule(){… class CarryDropStep extends BasicAction { public void execute() {… int deadAgents = reapDeadAgents(); for(int i =0; i deadAgents; i++){ addNewAgent(); } …} } …} What’s been done in Step 1-24 In CarryDropModel (extends SimModelImpl): imports (Java RePast), private variables, setup(), begin( buildModel(), buildSchedule(), buildDisplay() ), private methods: addNewAgent(), reapDeadAgent(), countLivingAgents(), public access methods: get(), set(), public static void method: main() In CarryDropAgent (implements Drawable): imports (Java RePast), private variables, constructor, public access methods: get(), set() public utility methods: report(), draw(), step() In CarryDropSpace: imports (RePast), private variables, constructor, public access methods: get(),
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