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Android手机下的斗地主游戏的设计与实现毕业设计
Android手机下的斗地主游戏的设计与实现-毕业设计
毕业设计
目 录
摘 要 ·························································· 错误!未定义书签。
第3章 需求分析 ·············································································· 3
3.1 需求分析 ····································································································································· 3
3.1.1 需求分析过程 ··············································································································· 3 3.1.2 需求分析的方法 ··········································································································· 3 3. 2 可行性分析 ······························································································································· 4
3.2.1 可行性分析的意义 ····································································································· 4 3.2.2 可行性分析报告 ········································································································· 4 3. 3 系统定义 ··································································································································· 5 3. 4 系统的组成和功能构想: ······································································································· 5 3. 5 研究方法 ································································································································· 5
3.5.1 软件工程的定义 ·············································································································· 5 3.5.2 软件工程的模型 ············································································································· 5 3.5.3 本系统的研究方法 ·········································································································· 6
第4章 概要设计 ············································································· 7
4.1 系统总体设计方案 ············································································································
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