#include stdafx.h
#include stdio.h
#include stdlib.h
#include GL/glut.h
#include math.h
#include iostream
using namespace std;
void drawwalls(void);
void drawtop(void);
void drawball(void);
#define IDM_APPLICATION_EXIT (101)
#define IDM_APPLICATION_TEXTURE (102)
#define IDM_APPLICATION_BANK (103)
#define MAZE_HEIGHT (16)
#define MAZE_WIDTH (16)
#define STARTING_POINT_X (13.5f);
#define STARTING_POINT_Y (1.5f);
#define STARTING_HEADING (90.0f);
float player_x = STARTING_POINT_X ;
float player_y = STARTING_POINT_Y ;
float player_h = STAR
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