新世纪研究生英语B上海外语教育出版社.pptVIP

新世纪研究生英语B上海外语教育出版社.ppt

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新世纪研究生英语B 上海外语教育出版社 Unit 1 Pp 01-21 Unit 2 Pp 22-48 Unit 3 Pp 49-68 Unit 4 Pp 69-90 Unit 5 Pp 91-113 Unit 7 Pp 136-161 Unit 9 Pp 182-207 Unit 10 Pp 208-230 Unit 12 Pp 231-290 Unit 13 Pp 291-311 To Contact Secretary: Ms. Zhang Office: Room 211, School of Foreign Languages Tel.: (020Email: fl22@ Website: /ep Unit Three Computer Violence 1.?Do you like playing video or computer games? Why or why not? 2.? Describe a video game you have ever played. 3.?Try to add as many expressions as possible to the sentence below: Computer games are___________. entertaining, enlightening, addictive, time-wasting Computers and the Internet are making ever-closer access to to people’s daily life, their work and entertainment. Now, discuss with your partner, compare the advantages and disadvantages of computers and the Internet and draw your conclusion. Have you ever been a computer hacker or have your computer ever been hacked and broken down? How do you comment on the behavior of a hacker. Are they all nuts? Electronic games in various forms have become one of the most popular entertainments in recent years. This article, extracted from the Washington Post, reports on and analyses the status quo of the games industry and its influence on younger players, especially teenagers. The article begins with the scene in a sitting room which is typical of many families nowadays. The violent games played by children cause great concern from parents. Then the author quotes from various sources (such as, game developers, parents, watchdog groups, government agencies and other organizations concerned) about the consequences of games with violent and sexual theme on children’s psychology and behavior. On the one hand, game developers, equipped with new and advanced technology, could design true-to-life games which enjoy promising market (Para.7, 9). On the other hand, such real-to-life games reach the extreme of violence which would impact younger players in potentially harmful

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