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Introduction to Objects
The genesis of the computer revolution was in a machine.The genesis of our programming languages thus tends tolook like that machine.
But computers are not so much machines as they are mind amplification
tools (“bicycles for the mind,” as Steve Jobs is fond of saying) and a
different kind of expressive medium. As a result, the tools are beginning
to look less like machines and more like parts of our minds, and also like
other forms of expression such as writing, painting, sculpture, animation,
and filmmaking. Object-oriented programming (OOP) is part of this
movement toward using the computer as an expressive medium.
This chapter will introduce you to the basic concepts of OOP, including an
overview of development methods. This chapter, and this book, assume
that you have had experience in a procedural programming language,
although not necessarily C. If you think you need more preparation in
programming and the syntax of C before tackling this book, you should
work through the Thinking in C: Foundations for C++ and Java training
CD ROM, bound in with this book and also available at www.BruceE.
This chapter is background and supplementary material. Many people do
not feel comfortable wading into object-oriented programming without
understanding the big picture first. Thus, there are many concepts that
are introduced here to give you a solid overview of OOP. However, many
other people don’t get the big picture concepts until they’ve seen some of
the mechanics first; these people may become bogged down and lost
without some code to get their hands on. If you’re part of this latter group
and are eager to get to the specifics of the language, feel free to jump past
this chapter—skipping it at this point will not prevent you from writing
programs or learning the language. However, you will want to come back
30 Thinking in Java www.BruceE
here eventually to fill in your knowledge so you can understand why
objects are important and how to design wit
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