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前 言
俄罗斯方块游戏是一款风靡全球的电视游戏机和掌上游戏机产品,它曾经造就了无与伦比的商业价值,影响了一代游戏产业链。这款游戏的最初是由苏联的游戏制作人Alex Pajitnov制作的,它看似简单但却变化无穷,令人上瘾,而且引发无数遐想。相信广大读者都还记得为它如痴如醉、茶不思饭不想的那个时代。
随着信息社会日新月异的发展,计算机已经普及到人们的日常生活中。为了使用户在繁忙的日长工作中的得到放松,于是出现了各种各样的休闲工具,如聊天工具,休闲游戏等。《俄罗斯方块》摘 要
Abstract
In the 1980s, a Russian named Alex Pajitnov designed and developed the Tetris game .After that the Tetris game has become a well-known and all age’s game because of its simple roles, easy controlling and changeable gaming process .The Tetris game that I designed allows you to play the game in your own way. I designed the Tetris game ,then save in one four chemical elements of the piece set ,random creation dissimilarity of calculator seven the square piece of the category type control it.
The customer is inside out according to four directions key control of the keyboard, to left, rightwards and get down the operation (the realization of the control key is to carry out by the event handling of the direction key of the keyboard),then the procedure pileds according to these seven kinds of square pieces various different model .Definition begins from software problem ,proceed to carry out feasibility study ,need analysis ,essentials design ,detailed design ,the at last has carried out a testing on the software ,entire exploitation process has run through the software knowledge hierarchy .Player can change the configuration of controller by themselves ,so not only beginners can enjoy the game ,but some high level players also can challenge themselves . The game is developed in C# with Microsoft Visual Studio 2005.C# is a programming language based well-known to all these years and it has been a basics software programming method now. As the strongest IDE, the Microsoft Visual Studio 2005 supports classic developing method and visual developing as well.
Key words: Tetris, OOP, IDE
目 录
前 言 I
摘 要 II
Abstract III
目 录 IV
第一章 绪论 1
1.1课题背景及目的 1
1.2国内外研究概况 1
1.3开发工具简介 1
1.4研究的主要内容 2
1.5研究方法、技术路线 2
第二章 系统分析 3
2.1 研究可行性分析 3
2.1.1设计
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