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July92003.ppt
July/9/2003 ICME2003 July/9/2003 ICME2003 ON DESIGING END-USER MULTICAST FOR MULTIPLE VIDEO SOURCES Y.Nakamura, H.Yamaguchi, A.Hiromori, K.Yasumoto?, T.Higashino and K.Taniguchi Osaka University ?Nara Institute of Science and Technology Goal Realizing Multi-party video conferencing systems Many-to-many multicast application which consists of hundreds of users User hosts exchange multiple video streams in real-time Efficient use of bandwidth is required Application Layer Multicast ALM ALM is multicast on overlay networks End users act as multicast routers Does not require special hardware such as IP multicast enable routers Application-specific routing protocols can be designed More efficient than Unicast because a sender does not need to send data to all receivers Design Issues Each video uses some amount of bandwidth on overlay networks →In delivering multiple video streams, they compete for bandwidth on overlay links Users may have priority requirements to video streams e.g. users may prefer the speaker’s video than audience’s End-user Multicast for Multi-party Application Emma New ALM protocol for multi-party communication systems Users construct overlay networks Each user host sends its own video continuously and receives some of other user hosts’ video streams on overlay networks The sending and receiving video streams are controlled based on users’ priority requirement given to the video streams Users’ Join When a new user wants to join a session, the user gets the current users’ addresses from a central server The user measures delay with these users and establish overlay links with the closest two or three users to construct mesh-like overlay networks Existing routing trees are expanded so that they do not overlap each other as long as they can Priority-based Video Delivery Each user specifies a priority requirement as a priority value to each video stream. A request message with a priority value is forwarded to the video source user But there is
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