Game PlayingChapter 6.ppt

Game PlayingChapter 6.ppt

Game Playing Chapter 6 Game playing Games have always been an important application area for heuristic algorithms. The games that we will look at in this course will be two-person board games such as Tic-tac-toe, Chess, or Go. Types of Games Tic-tac-toe state space reduced by symmetry (2-player, deterministic, turns) A variant of the game nim A number of tokens are placed on a table between the two opponents A move consists of dividing a pile of tokens into two nonempty piles of different sizes For example, 6 tokens can be divided into piles of 5 and 1 or 4 and 2, but not 3 and 3 The first

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