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ABSTRACT A Survey of Design Issues in Spatial Input
A Survey of Design Issues in Spatial Input
Ken Hinckley ,
1)2
Randy Pausch2, John C. Goblel, and Neal 1? Kasselll
University of Virginia
Departments of Neurosurgery and Computer Science2
{kphzq, pausch, jcg7q} @, neal@msmail.neuro.
ABSTRACT Thus, rather than trying to identify issues which are applica-
We present a survey of design issues for developing effec- ble to all forms of 3D input, we restrict the present survey to
tive free-space three-dimensional (3D) user interfaces. Our interfaces that employ free-space input devices, Also, to
survey is based upon previous work in 3D interaction, our maintain the focus of the survey, we do not discuss general
experience in developing free-space interfaces, and our techniques for graphical interaction, such as progressive
informal observations of test users. We illustrate our design refinement [4] [11], nor do we describe algorithms to over-
issues using examples drawn from instances of 3D inter- come artifacts of existing spatial input devices, such as tech-
faces. niques for filtering noise and
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