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abaqus建模中映射节点的方法.docVIP

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abaqus建模中映射节点的方法

Mapping a set of nodes from one coordinate system to another You can map a set of nodes from one coordinate system to another. You can also rotate, translate, or scale the nodes in a set by using a more direct method instead of coordinate system mapping. These capabilities are useful for many geometric situations: a mesh can be generated quite easily in a local coordinate system (for example, on the surface of a cylinder) using other methods and then can be mapped into the global (X, Y, Z) system. In other cases some parts of your model need to be translated or rotated along a given axis or scaled with respect to one point. The mapping capability cannot be used in a model defined in terms of an assembly of part instances. The following different mappings are provided: a simple scaling; a simple shift and/or rotation; skewed Cartesian; cylindrical; spherical; toroidal; and, in Abaqus/Standard only, blended quadratic. The first five of these mappings are shown in Figure 2.1.1–13. Figure 2.1.1–13 Coordinate systems; angles are in degrees. Blended quadratic mapping is shown in Figure 2.1.1–14. Figure 2.1.1–14 Use of blended quadratic mapping to develop a solid mesh onto a curved block. In all cases the coordinates of the nodes in the set are assumed to be defined in the local system: these local coordinates at each node are replaced with the global Cartesian (X, Y, Z) coordinates defined by the mapping. All angular coordinates should be given in degrees. You can use either coordinates or node numbers to define the new coordinate system, the axis of rotation and translation, or the reference point used for scaling. The mapping capability can be used several times in succession on the same nodes, if required. Scaling the local coordinates before they are mapped For all mappings except the blended quadratic mapping, you can specify a scaling factor to be applied to the local coordinates before they are mapped. This facility is useful for “stretching” some of the coordi

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