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Convergence Analysis of Certain Reinforcement Learning Algorithms in SelfPlay
Convergence Analysis of Certain
Reinforcement Learning Algorithms
in Self-Play
Srinivas Turaga
Yonatan Loewenstein
I study the emergent behavior in the self-play of simple value function based reinforcement
learning algorithms in an iterative two player general-sum game. The players are assumed
to have limited knowledge of the game. Therefore learning algorithms only use information
about their own choice and recieved reward histories to compute a value function based on
which actions are chosen stochastically. Two related algorithms are studied, with fixed
points that correspond to matching and Nash equilibria respectively. Linear stability
analysis is used to probe the dynamics about the fixed points. Linear analysis shows that
the matching equilibrium is stable, while the algorithm with the Nash equilibrium has
marginal stability. Numerical simulations suggest that the Nash equilibrium is unstable for
this class of algorithms and that algorithms with equilibria lying near the matching equilib-
rium are progressively more stable.
2 Writeup.nb
Introduction
Many interactions between people can be phrased in terms of the principles of game theory. We may
think of people as players choosing from a space of actions, each of which produces a different outcome
or payoff. What makes the problem interesting is that the payoff that a player receives generally
depends strongly on the actions of the other players in the game. Classical game theory provides a
mechanism to study optimal behavior in games involving rational players. Nash equilibria, which
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