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Effects of Reproduction Equipment on Interaction with a Spatial Audio Interface
Effects of Reproduction Equipment on Interaction
with a Spatial Audio Interface
Georgios N. Marentakis and Stephen A. Brewster
Glasgow Interactive Systems Group
Department of Computing Science
University of Glasgow, G12 8QQ, UK
e-mail: {georgios, stephen}@dcs.gla.ac.uk Web:
ABSTRACT enabling space-based interaction techniques like pointing.
Spatial audio displays have been criticized because the use of Spatial positioning of display content also helps in differenti-
headphones may isolate users from their real world audio ating sounds and contributes to comprehension of concurrent
environment. In this paper we study the effects of three types audio streams [1, 2, 7]. In the literature there are examples of
of audio reproduction equipment (standard headphones, hierarchical content organization such as in Brewster et al.
bone-conductance headphones and monaural presentation [3], where users nod to select spatially positioned sounds in
using a single earphone) on time and accuracy during interac- an auditory pie menu placed around their heads. Other appli-
tion with a deictic spatial audio display. Participants selected cations include textual content presentation by means of syn-
a target sound emitting from one of four different locations in thesized speech [6, 9]. Such applications commonly use spa-
the presence of distracters whilst wearing the different types tial audio to sonify speaker position and structu
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