Effects of Reproduction Equipment on Interaction with a Spatial Audio Interface.pdfVIP

Effects of Reproduction Equipment on Interaction with a Spatial Audio Interface.pdf

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Effects of Reproduction Equipment on Interaction with a Spatial Audio Interface

Effects of Reproduction Equipment on Interaction with a Spatial Audio Interface Georgios N. Marentakis and Stephen A. Brewster Glasgow Interactive Systems Group Department of Computing Science University of Glasgow, G12 8QQ, UK e-mail: {georgios, stephen}@dcs.gla.ac.uk Web: ABSTRACT enabling space-based interaction techniques like pointing. Spatial audio displays have been criticized because the use of Spatial positioning of display content also helps in differenti- headphones may isolate users from their real world audio ating sounds and contributes to comprehension of concurrent environment. In this paper we study the effects of three types audio streams [1, 2, 7]. In the literature there are examples of of audio reproduction equipment (standard headphones, hierarchical content organization such as in Brewster et al. bone-conductance headphones and monaural presentation [3], where users nod to select spatially positioned sounds in using a single earphone) on time and accuracy during interac- an auditory pie menu placed around their heads. Other appli- tion with a deictic spatial audio display. Participants selected cations include textual content presentation by means of syn- a target sound emitting from one of four different locations in thesized speech [6, 9]. Such applications commonly use spa- the presence of distracters whilst wearing the different types tial audio to sonify speaker position and structu

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