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Virtual Reality Technology
Rutgers University - Virtual Reality Technology Welcome toVirtual Reality Technology Grigore C. Burdea Ph.D. Director, Human–Machine Interface Laboratory, CAIP Center, Rutgers University. /vrlab/ Virtual Reality - Introduction Introduction Introduction Introduction Introduction Introduction Introduction Introduction Introduction Introduction Introduction Introduction Introduction Introduction Early HMDs were massive Introduction Introduction Introduction Introduction Introduction Introduction Introduction Introduction Introduction Rendering speed comparison SGI vs. PCs Introduction Laboratory VR Station prices (2002) Provision 100 VR turnkey system (Division Ltd., UK) 35,000 polygons/sec; $64,000 (including texture generator, tracker, 3-D audio, HMD and software) Provision 100 VR turnkey system (Division Ltd., UK) Pixel Planes 5 VR system (UNC) ~ 1 Million triangles/sec; * * Electrical and Computer Engineering Department Grading Criteria: Quizzes 10%, Midterm 45% Final 45% Laboratory assignments graded separately Textbook: Burdea and Coiffet, Virtual Reality Technology, 2nd Edition, Wiley, 2003 Laboratory Hardware Class notes (PowerPoint) will be posted on the web /vrlab/vrclass Introduction What is Virtual Reality? It is not augmented reality…. What is Virtual Reality? “A high-end user interface that involves real-time simulation and interaction through multiple sensorial channels.” (vision, sound, touch, smell, taste) Sensorama Simulator, US Patent #3,050,870, 1962 VR Short History 1963+ Ivan Sutherlands doctoral theses: SKETCHPAD: stereo HMD, position tracking, and a graphics engine. 1966+ Tom Furness: display systems for pilots; 1967+ Brooks developed force feedback GROPE system; 1977 Sandin and Sayre invent a bend-sensing glove 1979 Raab et al: Polhemus tracking system 1989 Jaron Lanier (VPL) coins the term virtual reality 1994 VR Society formed Ivan Sutherland’s HMD (1966+) Brooks’s Grope Projec
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