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a real-time algorithm for the (strongnstrong 1)-puzzle - unt larc
A Real-Time Algorithm for the (n2 − 1)-Puzzle
Ian Parberry
Department of Computer Sciences, University of North Texas, P.O. Box 13886,
Denton, TX 76203–6886, U.S.A. Email: ian@. URL:
/ian .
Abstract
A real-time algorithm for the (n2 − 1)-puzzle is designed using greedy and divide-
and-conquer techniques. It is proved that (ignoring lower order terms) the new
algorithm uses at most 5n3 moves, and that any such algorithm must make at least
3 3
n moves in the worst case, at least 2n /3 moves on average, and with probability
one, at least 0.264n3 moves on random configurations.
Keywords: Analysis of algorithms, 15-puzzle, (n2 − 1)-puzzle, greedy algorithm,
divide and conquer, real-time algorithm, lower bound, Manhattan distance.
1 Introduction
The 15-puzzle is defined as follows. We are given 15 numbered tiles arranged
in a × 4grid (leaving one tile missing). The aim is to scramble the puzzle and
return it to the target configuration shown in Figure 1 by repeatedly sliding
an adjacent tile into the blank location. Horden [3] gives an interesting history
of this puzzle and its variants. It has long been known that exactly half of the
permutations of tiles can be solved (see, for example, Gardner [2]). When the
blank is in the lower right-hand corner of the board, the legal configurations of
the puzzle are exactly those that can be obtained by performing an even num-
ber of transpositions of tiles. Early work on the 15-puzzle includes Johnson [4]
and Storey [10].
1 2 3 4
5 6 7 8
9 10 11 12
13 14 15
Fig. 1. Target configuration of the 15-puzzle. The blank is black.
Preprint submitted to Elsevier S
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