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International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Volume XL-5/W2, 2013
XXIV International CIPA Symposium, 2 – 6 September 2013, Strasbourg, France
IMPLEMENTATION OF 3D TOOLS AND IMMERSIVE EXPERIENCE
INTERACTION FOR SUPPORTING LEARNING IN A LIBRARY-ARCHIVE
ENVIRONMENT. VISIONS AND CHALLENGES.
1 2 1
Alexandra Angeletaki , Marcello Carrozzino , Stein Johansen
1
Norwegian University of Science and Technology (NTNU) University Library, Gunnerus branch,
Trondheim, Norway
alexandra.angeletaki@ub.ntnu.no
2PERCRO, TECIP Institute, Scuola Superiore SantAnna, Pisa, Italy
m.carrozzino@sssup.it
KEY WORDS: Archives, Augmented books, Immersive reality, 3D heritage, Participatory Education
ABSTRACT:
In this paper we present an experimental environment of 3D books combined with a game application that has been
developed by a collaboration project between the Norwegian University of Science and Technology in Trondheim, Norway
the NTNU University Library, and the Percro laboratory of Santa Anna University in Pisa, Italy. MUBIL is an international
research project involving museums, libraries and ICT academy partners aiming to develop a consistent methodology
enabling the use of Virtual Environments as a metaphor to present manuscripts content through the paradigms of interaction
and immersion, evaluating different possible alternatives. This paper presents the results of the application of two prototypes
of books augmented with the use of XVR and IL technology. We explore immersive-reality des
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