a petri net-based framework for realistic project management and scheduling an application in animation and videogames:基于petri网的框架,现实的项目管理和调度在动画和游戏中的应用.pdf
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a petri net-based framework for realistic project management and scheduling an application in animation and videogames:基于petri网的框架,现实的项目管理和调度在动画和游戏中的应用
Computers Operations Research 66 (2016) 190–198
Contents lists available at ScienceDirect
Computers Operations Research
journal homepage: /locate/caor
A Petri Net-based framework for realistic project management
and scheduling: An application in animation and videogames
Gonzalo Mejía a,n, Karen Niño a, Carlos Montoya a, María Angélica Sánchez a, Jorge Palacios a,
Lionel Amodeo b
a PYLO Research Group, Department of Industrial Engineering, Edifi cio Mario Laserna, Carrera 1E No 19A-40, Universidad de Los Andes, Bogotá D.C., Colombia
b University of Technology of Troyes (UTT), 12 rue Marie Curie, Troyes, France
a r t i c l e i n f o a b s t r a c t
Available online 4 September 2015 This paper presents a real life Petri Net-based framework for integrated and collaborative project
Keywords: management in the Animation and Videogame (AV) industry. This framework provides an all-in-one
Project Scheduling modeling, scheduling, and simulation tool. The purpose of the framework is twofold: First to facilitate the
Petri Nets configuration (and eventual reconfiguration) of projects and second, provide appropriate analysis tools.
Animation and Videogames The modeling of the project activities and the associated resources is accomplished via a new class of
Simulation Petri Net denoted here as extended attribute Timed Place Petri Net. This Petri Net class combines the
strengths of colored and ordinary Timed Pet
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