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glMap1f GL_MAP1_VERTEX_3——Three-dimensional control points are provided and three-dimensional vertices are produced 0.0——Low value of parameter u 1.0——High value of parameter u 3——The number of floating-point values to advance in the data between one control point and the next 4——The order of the spline, which is the degree+1: in this case, the degree is 3 (since this is a cubic curve) ctrlpoints[0][0]——Pointer to the first control points data glEvalCoord1f void glEvalCoord1{fd}(TYPE u); void glEvalCoord1{fd}v(TYPE *u); Causes evaluation of the enabled one-dimensional maps. The argument u is the value (or a pointer to the value, in the vector version of the command) of the domain coordinate. 根据参数u生成Bezier曲线上的点,相当于 glVertex3f(x(u),y(u),z(u)); glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, points[0][0][0]); glEnable(GL_MAP2_VERTEX_3); glMapGrid2f(20, 0.0, 1.0, 20, 0.0, 1.0); for (j = 0; j = 8; j++) { glBegin(GL_LINE_STRIP); for (i = 0; i = 30; i++) glEvalCoord2f((GLfloat)i/30.0, (GLfloat)j/8.0); glEnd(); glBegin(GL_LINE_STRIP); for (i = 0; i = 30; i++) glEvalCoord2f((GLfloat)j/8.0, (GLfloat)i/30.0); glEnd(); 用OpenGL生成Bezier网格曲面 glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, points[0][0][0]); GL_MAP1_VERTEX_3——Three-dimensional control points are provided and three-dimensional vertices are produced 0.0——Low value of parameter u 1.0——High value of parameter u 3——The number of floating-point values to advance in the data between one control point and the next (行) 4——The order of the spline, which is the degree+1: in this case, the degree is 3 (since this is a cubic curve) 12——The number of floating-point values to advance in the data between one control point and the next(列) 4——The order of the spline, which is the degree+1: in this case, the degree is 3 (since this is a cubic curve) ctrlpoints[0][0]——Pointer to the first control points data glMapGrid2f(20, 0.0, 1.0, 20, 0.0, 1.0); Defines a two-dimensional map grid that goes fr
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