chapter6Curve_Surface资料.pptVIP

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To represent the same curve but allowing u to vary between u1 and u2 instead of 0.0 and 1.0, evaluate: void glMap1{fd}(GLenum target, TYPEu1, TYPEu2, GLint stride,GLint order, const TYPE*points); Use glEvalCoord1*() to evaluate a defined and enabled one-dimensional map Ex1:Bezier Curve with Four Control Points: 6.5.2 Draw Bezier Surfaces Two-Dimensional Evaluators2维求积器 everything is similar to the one-dimensional case, except that all the commands must take two parameters, u and v, into account. The procedure to use two-dimensional evaluators is similar to the procedure for one dimension. Define the evaluator(s) with glMap2*(). Enable them by passing the appropriate value to glEnable(). Invoke them either by calling glEvalCoord2() between a glBegin() and glEnd() pair or by specifying and then applying a mesh with glMapGrid2() and glEvalMesh2(). void glMap2{fd}(GLenum target, TYPEu1, TYPEu2, GLint ustride, GLint uorder, TYPEv1, TYPEv2, GLint vstride, GLint vorder, TYPE points); target parameter can have any of the values in Table 6-1, except that the string MAP1 is replaced with MAP2 u1, u2, v1, and v2 are the Minimum and maximum values for both u and v. ustride and vstride indicate the number of single- or double-precision values (as appropriate) between independent settings for these values这些值中不同设置之间的单精度或双精度浮点数的个数。 uorder and vorder are the order parameters, can be different, allowing patches that are cubic in one direction and quadratic in the other. uorder and vorder 是阶数允许 不相同,如一个方向是3次而另一个方向是4次。 Points parameter is the coordinate of of first point. void glEvalCoord2{fd}(TYPE u, TYPE v) causes evaluation of the enabled two-dimensional maps. arguments u and v are the values (or a pointer to the values u and v, in the vector version of the command) for the domain coordinates. Two-Dimensional Example: A Bezier Surface Bézier Surfaces by matrix representation 6.4.2 Properties of Bézier Surfaces The four corners(角点) of control net(控制网) are also the c

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