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大连交通大学2016届本科生毕业设计(论文)外文翻译
外文原文
User-centric design
Users may in the internal pages of guidelines, one of the most commonly mentioned is the know your customers. If not a credible number of end-user moban, a design may be too broad and designers rely on the contrary that may be affected by restrictions on the negative application of the model used. A good designer must not only understand their target customers, but also the same as they thought. Thinking like the Institute for users, like the construction of a high-quality GUI is necessary. In the design process to take into account the users, it will be a user-centric design approach, in this one, the user is the centre of the early design process, but also the latter part of the testing and evaluation center. A user-centric technology called participants in the design of the entire design process to emphasize active users including, in particular in the assessment. User centred on the three aspects of design
1.users: usually the following types of applications for users:
new users
intermediate users
by experts
2.the user tasks: the most common types are:
common tasks designers should improve these tasks.
not common tasks Perhaps these tasks and on the design development resources and time nothing compared to the common tasks of priority
content:Users will be in the implementation of what their mission
GUI involved in the design of end-users should be carefully considered. GUI user is not the designers, their interaction should also be taken into account in order for them to the design process in the role of the lake more dynamic, not only the initial production of the new design, but also provide feedback on the proposed design. Early prototype is the use of interactive design at the centre: both of these prototype can be used as a symbol of the current GUI features, can also be used as evidence it needs the function of the paper. Prototype in the design of high-quality user pages is an import
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