Geometric Transformations.pptVIP

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Geometric Transformations

XNA Matrix type Yep, it’s a 4x4 matrix M(row)(column) public struct Matrix { public float M11; public float M12; public float M13; public float M14; public float M21; public float M22; public float M23; public float M24; public float M31; public float M32; public float M33; public float M34; public float M41; public float M42; public float M43; public float M44; … } XNA Matrix.CreateRotationX public static Matrix CreateRotationX(float radians) { Matrix matrix; float num2 = (float)Math.Cos((double)radians); float num = (float)Math.Sin((double)radians); matrix.M11 = 1f; matrix.M12 = 0f; matrix.M13 = 0f; matrix.M14 = 0f; matrix.M21 = 0f; matrix.M22 = num2; matrix.M23 = num; matrix.M24 = 0f; matrix.M31 = 0f; matrix.M32 = -num; matrix.M33 = num2; matrix.M34 = 0f; matrix.M41 = 0f; matrix.M42 = 0f; matrix.M43 = 0f; matrix.M44 = 1f; return matrix; } XNA Matrix.CreateTranslation public static Matrix CreateTranslation(Vector3 position) { Matrix matrix; matrix.M11 = 1f; matrix.M12 = 0f; matrix.M13 = 0f; matrix.M14 = 0f; matrix.M21 = 0f; matrix.M22 = 1f; matrix.M23 = 0f; matrix.M24 = 0f; matrix.M31 = 0f; matrix.M32 = 0f; matrix.M33 = 1f; matrix.M34 = 0f; matrix.M41 = position.X; matrix.M42 = position.Y; matrix.M43 = position.Z; matrix.M44 = 1f; return matrix; } Important Details Rotation is around the origin Rotation is counter-clockwise when looking from the vector direction Suppose I wanted to rotate the ship around the engine instead of the center? Rotate and Place Common Activity Need something somewhere and pointing some direction… What I want How to do? 100cm (87.5, 90, -108) How to do? 100cm (87.5, 90, -108) Matrix transform = Matrix.CreateRotationX((float)Math.PI / 2) *

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